gototopgototop
Banner

Take Control of Your Photos 1: Understand Photography and Your Camera (Digital) - [B-OT-102]

PDFPrintE-mail

aaronaaronaaron

Photos by Aaron Leung, trainer

Who Should Attend?

This is the foundation course of the Take Control of Your Photos series.
Have you ever wondered why your photos don’t turn out the way you expected? Are you still using the “P” mode or other fully automatic exposure modes of your camera? Or you don’t quite understand what “exposure” is about? Then this course is tailored for you regardless you’re a beginner or you’ve been taking photographs for a long time.

This course covers the basics of photographic theories, lighting, composition, basic equipment and techniques. Participants will be able to apply what they’ve learned at the field shooting session.

Followed by a photo clinic session, they would start to enjoy photography even more as they gain better control of their photos!

* Flash photography not covered

Session 1
  • Introduction
  • Different types/genres of photography
  • Different cameras and lenses for different uses
  • Why SLR and how it works?
  • Know the jargons and start to use them
  • Image resolution (megapixel)
  • Basic exposure theory—the relationship between shutter speed, aperture and ISO
  • Exposure modes
  • White balance/colour temperature
  • Histogram
  • Exposure compensation
  • Dynamic range

Read more: Take Control of Your Photos 1: Understand Photography and Your Camera (Digital) - [B-OT-102]

   

Storyboarding Foundation [C-OT-101]

PDFPrintE-mail

Film directors places significant emphasis on storyboards, which is critical to all movies, it's the best way to get ideas across to everyone from studio heads to props maker and production crew, literally working out what a film maker can do on paper and in mind.

Storyboarding Foundations is an essential to participants who want a strong understanding of camera rules, composition, perspective, reading of site specific floor plans, props and film language. Participants will be introduced the different types of sequential boards before putting story ideas to pictorial representations to depict the flow of the film.

Film makers who are armed with a clear and specific storyboards not only communicates the idea across to everyone on set, saves on a huge amount on production costs. A good storyboard at its best doubles the budget in a film production.

Who should attend?

This course is designed for participants who are interested in pre-visualizing a story in the right sequence before the actual filming process.

Introduction

  • History of the use of storyboard
  • Explain the importance of storyboard
  • Purpose of sequential visualisations

Story Structures

    • Describe the key elements of storytelling
    • Perspectives and perceptions in creating story structures
    • Visualising from Camera's point-of-views

Mediums and Techniques

  • Employing the right styles for a visual presentation
  • Composition of pictorial representation
  • Styles, techniques and illustrating various types of characters and scenes

Processes

  • Translating from scripts to shot lists
  • Camera rules and appropriating the right camera's point-of-views
  • Filming terminologies

Methodologies

  • Visualising from director's research and resources
  • Producing from pitch board, storyboard to a shoot board

Summaries

  • The importance of a synchronised storyboard

Duration

Intensive > 3 days, from 9:30am - 5:30pm

Part time > 6 weeks once a week (3 hours per session), 6:30pm - 9:30pm

Price

$450 per person (discounts are applied from groups of 4 students)

*The course will be conducted with a minimum of 4 students.
   

3ds Max for Design Visualization [A-AD-101]

PDFPrintE-mail

Untitled Document Join now and receive $66 subsidy under the skills development levy act. This courseware provides a fundamental understanding of utilizing 3ds Max for Design Visualization.

Objectives

The four primary objectives of this courseware are to teach students how to:
  • Understand the basic functionality, features and principles behind 3ds Max Design 2009.
  • Create and manipulate 3D data in 3ds Max Design.
  • Import data from other 3D applications.
  • Embellish scenes with the use of materials and maps.
  • Create adequate lighting for your environments.
  • Animate objects in the scene.
  • Render still pictures and animations to disk for later viewing

Who Should Attend?

This courseware is designed for new users of Autodesk 3ds Max Design.

Read more: 3ds Max for Design Visualization [A-AD-101]

   

Adobe Captivate for online training [C-CA-101]

PDFPrintE-mail

adobe captivate e-learningAdobe Captivate is an increasingly popular way to create software demonstrations and interactive simulations for distribution in Flash format. Captivate records your actions in any software application and creates a simulation which can be published online or on DVD for use in training, sales, marketing or user support.

Who should attend?

 Professionals in any line of business who are willing to create online support for end users. Trainers and lecturers who want to share lessons and training materials with their students. 

Objective

 This two day task based Adobe authorised course is designed to give you the skills to build powerful and engaging software simulations and demonstrations.

Program

 Introduction

  • The differences between simulations and demonstrations
  • Describing Captivate projects

Read more: Adobe Captivate for online training [C-CA-101]

   

iPhone Application Development [A-OT-205]

PDFPrintE-mail

iphoneHave you always wanted to know what it takes to develop iPhone applications?  Are you tempted to launch the next killer app that can make you rich? Or are you struggling with technical problems and still not able to publish your killer applications ? if you are ready and want the full works and actual experience of developing your very own iPhone applications – join the intensive and very detailed "iPhone Application Development" course.

In the "iPhone Application Development" course, we have 6 separate sessions with lectures, demonstration and practical. We encourage you to bring your own project to class and we close coach using your own development environment. Our satisfaction is to see you publish your applications.

Don't hesitate, come and find out more and you may just be the one to unlock the success of "iPhone Application Development".

Who should attend?

People who want to learn how to develop their own iPhone applications from scratch.

Read more: iPhone Application Development [A-OT-205]

   

Page 1 of 9

Users area

LAB School on Facebook

Upcoming Courses

15.03.2010 09:30 - 17:30

15.03.2010 09:30 - 17:30
Vector Art with Illustrator (Day) 1/2

15.03.2010 09:30 - 17:30
Flex Foundation (Day) 1/3

16.03.2010 09:30 - 12:30
Vector Art with Illustrator (Day) 2/2

16.03.2010 09:30 - 17:30
Flex Foundation (Day) 2/3

16.03.2010 09:30 - 17:30

17.03.2010 09:30 - 17:30
Flex Foundation (Day) 3/3

17.03.2010 09:30 - 17:30

18.03.2010 09:30 - 17:30

19.03.2010 09:30 - 17:30
SoundBooth (Day)

19.03.2010 09:30 - 17:30

22.03.2010 09:30 - 17:30
Web Design w/DW 1/3

22.03.2010 09:30 - 17:30
Premier Pro (Day) 1/3

22.03.2010 09:30 - 17:30
ActionScript 3.0 L1 (Day) 1/3

23.03.2010 09:30 - 17:30
Web Design w/DW 2/3

23.03.2010 09:30 - 17:30
Premier Pro (Day) 2/3

23.03.2010 09:30 - 17:30
ActionScript 3.0 L1 (Day) 2/3

24.03.2010 09:30 - 17:30
Web Design w/DW 3/3

24.03.2010 09:30 - 17:30
ActionScript 3.0 L1 (Day) 3/3

24.03.2010 09:30 - 17:30
Premier Pro (Day) 3/3